Hey there!

Hey there!

Hey there!

I'm Owen, a UX designer and software information systems specialist

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About

I'm Owen, a UX designer and software information system specialist, located in Brisbane, Australia.

Over the past few years, I've worked on projects in the fields of web development, game design, and cloud computing. I love exploring ux and games, as well as developing technical solutions to complex problems.

With my vast skillset and experience both as a leader and worker, I believe I can bring value and connectivity to any team.

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Slimecat

ux design | code | game dev

  • Year

  • 2020
  • Role

  • Product Owner
  • Team

  • Owen Peries
  • Iona Murray

Slimecat was a game designed in 2 weeks for the 'EQUS QUANTUM GAMES COMPETITION'. I was tasked with creating a game that made use of quantum mechanics. This led me to create a physics-based puzzle game in which users could apply quantum effects to objects in the level. This went on to recieve second place, and a $500 prize. A post about the award was made on their website here

Crimey Boyz

ux design | code | game dev | game art | leader

  • Year

  • 2019
  • Role

  • Scrum Master
  • Team

  • Owen Peries
  • Justin Dong
  • Cameron Weber
  • Mats Brokvam
  • Jessica Tyerman
  • Howard Chan

Crimey Boyz is an asymmetric party game designed for a researcher at the University of Queensland. The purpose of the game was to create an environment where a player's actions could be used to determine if they were acting selfiish or altruistically. My role in the project was as the scrum master, where I maintained contact with our client, facilitated meetings, and managed team work distribution. While doing the project, I exclusively worked on game's design and implementation. This included conceptualisation/balancing, game art, and gameplay programming.

The files for this project are now publicly available on github under the MIT license here.

Food-e

cloud computing, database design, APIs, machine learning, coding, leader

  • Year

  • 2019
  • Role

  • Technical Director
  • Team

  • Owen Peries
  • Edward Forster
  • Seamus Nash
Food-e was a cloud computing service that let users leave reviews for individual food items instead of restaurants. This included a distributed cassandra database, a google api powered system to search for nearby foods, and a pyspark mllib powered machine learning system for recommending new foods to users. As technical director, I was in charge of choosing which technologies to apply, and played a vital role in the development and coding of the system.

More information about the system can be found in the video featured on the left. My technical explanation is available between timestamps 3:10 and 5:36.

Rickety Spaceship Simulator

physical computing, ux design, coding, game dev

  • Year

  • 2019
  • Role

  • Developer
  • Team

  • Owen Peries
  • Justin Dong
  • Thomas Kramer
  • Mikaela Somerville
Rickety Spaceship Simulator is a teambuilding asymmetric multiplayer game that makes use of physical interactions to help improve team communication. The game is set in a damaged spaceship, where each player must fulfil a role to keep the ship flying and earn as many points as possible. My role fell on designing and optimising player interactions, where I implemented an xbox kinect and wii fit board, coded the ways player input impacted the game world, the ways the game world impacted the real world, and the ways that each role effected one-another.

More information on the project, my personal contributions, and my associated study into the impact of place and space on teambuilding games can be found in my related portfolio piece here.

Get the Heck off Mars

ux design, game dev, game art, coding

  • Year

  • 2018
  • Role

  • Art Director
  • Team

  • Owen Peries
  • and 49 others...

Get the Heck Off Mars was a 50-person project designed as a multiplayer strategy game where players would compete for resources to get off a meteor-doomed Mars. My primary role in the project was as Art Director, where I was in charge of 7 artists. As the art team suprisingly had no experience with code or art, this was an extremely difficult role. After testing their artistic aptitude I eventually fell on the idea of 3D models, where I created a series of templates (such as game tiles) for the to develop from, and a set of wiki pages to explain how to make art that fit the game's style. Once this was done, I communicated with other members of the studio to determine what art was being waited on. Occasionally I would also fix bugs that other members of the studio were unable to solve. This allowed me develop a very broad range of skills.

Unfortunately, the game was not able to meet completion, and thus the studio's tutor never made a public release. That being said, if you have any questions regarding this project, don't hesitate to contact me.

Just the Facts

ux design, graphic design

  • Year

  • 2018
  • Role

  • Solo Art Project
  • Team

  • Owen Peries
Just the Facts is a portfolio of infographics I made during the first semester of 2018. Each fact was carefully designed in a way which empowered the information of a fact, and evoked an intended response from its viewer. These projects were great for improving my artistic ability and skills with the adobe suite (illustrator, photoshop and inDesign)

The portfolio itself was designed as a flip-book. A print-ready version of the portfolio is available here.

Fixed Position

ux design, game design, game art, gameplay programming

  • Year

  • 2017
  • Role

  • Solo Game Project
  • Team

  • Owen Peries
Fixed Position was a simple quantum-physics based game which I designed for the ARC of Excellence's 'Quantum Games'. The game used the concepts of superposition to create a competetive puzzle, where a grid is used to manipulate particles as the speed towards a player's goal. After submission, the game was shortlisted as a finalist, and put on display in the Queensland Museum.

The announcements for this competition were made public here
my works
  • Slimecat
  • Crimey Boyz
  • Food-e
  • Rickety Spaceship Simulator
  • Get the Heck off Mars
  • Just the Facts
  • Fixed Position